Researchers learn whatever they can, however they can. Some are primarily scholars: content to absorb knowledge from endless books and correspondence, who only face danger when their inquiries provoke forces opposed to sharing what they have learned— particularly secrets mortals were not meant to know.

Researchers who become adventurers tend to favor fieldwork and exploration that add to their body of knowledge. Many come to regret their curiosity, but ultimately they simply can’t help themselves, or else they fear that knowing too little might allow dark forces to overwhelm the world.

Skills: The researcher gains all Knowledge skills as class skills.

Lore (Ex)

The researcher can make all Knowledge checks untrained and gains a bonus equal to half her rogue level on any Knowledge check.

Studied Sneak Attack (Ex)

The researcher’s sneak attack damage only applies against foes she has identified with the Knowledge skill.

This ability alters sneak attack.

Student of Arcana (Su)

At 4th level, a researcher gains a +4 bonus on Use Magic Device checks to decipher and use scrolls as well as on skill checks made to learn rituals. She can take 10 on Use Magic Device checks related to scrolls, but not when distracted or in combat. At 8th level, she can take 10 on these checks even when distracted or in combat.

This ability replaces uncanny dodge.

Encyclopedic Knowledge (Ex)

At 8th level, a researcher can always take 10 on Knowledge checks that she has ranks in. She can produce a scroll or text from anywhere on her person as a swift action.

This ability replaces improved uncanny dodge.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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