Consiglieres act as trusted mediators and administrators for crime families and various criminal organizations, and many serve as the right hand to the leaders of such groups. Other consiglieres prefer to work as independent operators and sell their advice and expertise to the highest bidder. Though some consiglieres insulate themselves from violence and criminal activities, many enjoy getting their hands dirty leading strike teams or gangs of hardened thugs.
This alters the rogue’s class skills.
At 1st level, a consigliere gains Persuasive as a bonus feat.
At 3rd level, if a consigliere attempts a Diplomacy check and fails to influence a creature’s attitude by 5 or more, the creature’s attitude remains unchanged instead of decreasing by one step.
At 4th level, whenever a consigliere misses with a melee attack against an opponent, he can designate an ally within 30 feet of the target to receive a +1 insight bonus on her next attack roll against that opponent before the consigliere’s next turn.
At 8th level, the insight bonus increases to +2.
Starting at 4th level, a consigliere can choose to gain a single teamwork feat instead of a single rogue talent.
Starting at 12th level, the consigliere can choose to gain teamwork feats instead of rogue talents as many times as he chooses.
This ability replaces all instances of trap sense.
At 10th level, as a standard action, a consigliere can grant a teamwork feat to all allies within 30 feet who can see and hear her. This teamwork feat must be one the consigliere knows. Allies retain the use of this feat for 3 rounds plus 1 round for every 2 rogue levels the consigliere has. Allies do not need to meet the prerequisites of this teamwork feat. The consigliere can use this ability once per day at 10th level, plus 1 additional time per day every 4 rogue levels thereafter.
This ability replaces the rogue talent normally gained at 10th level.
Rogue Talents: The following rogue talents complement the consigliere archetype: assault leader, black market connections, coax information, honeyed words (or certainty [Bluff ] for an unchained rogue), and shades of gray.
Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.