A scavenger lives for the discovery of new technological wonders scraped from the depths of the strange ruins, metal caverns, and junkyards. She is well-versed in all the ways that technology can be used to protect sites, as well as the ways in which it can malfunction.

Technic Training (Ex)

A scavenger adds 1/2 her rogue level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). She gains Technologist as a bonus feat. She cannot use Disable Device to disarm magical traps.

This ability replaces trapfinding.

Lucky Glitch (Ex)

Starting at 4th level, whenever a scavenger triggers a glitch when using a timeworn technological item, she rolls twice and can choose which of the two glitch effects actually occurs. A scavenger always adds her level to rolls to determine what kind of glitch occurs, and treats rolls of over 100 as 100.

This ability replaces uncanny dodge.

Robot Slayer (Ex)

At 8th level, a scavenger knows just where to strike robots to incapacitate and disable them. When she deals sneak attack damage to a robot, she ignores all hardness that robot possesses.

This ability replaces improved uncanny dodge.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Technology Guide © 2014, Paizo Inc.; Authors: James Jacobs and Russ Taylor.

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