Dark lurkers use darkness as an ally. They are widely feared in many major metropolises, spoken of as “living shadows” by guards and called “the hungry night” by citizens who mistake them for fetchling assassins.
At 2nd level, a dark lurker gains shadow strike as a bonus rogue talent. (A character using the unchained rogue class instead gains the ability to make attacks of opportunity against foes with cover, though not foes with improved cover or total cover).
At 6th level, the dark lurker can deal precision damage to targets with total concealment (though any miss chance applies normally, and may prevent an attack from hitting in the first place).
At 2nd level, a dark lurker gains Blind-Fight as a bonus feat.
At 8th level, a dark lurker gains Improved Blind-Fight as a bonus feat.
At 14th level, a dark lurker gains Greater Blind-Fight as a bonus feat.
At 20th level, a dark lurker gains blindsight with a range of 30 feet.
Rogue Talents: The following rogue talents complement the dark lurker archetype: befuddling strike, eerie disappearance, false attacker, fast getaway, fast stealth, opportunist, pierce the darkness, sniper’s eye, and surprise attack.
Pathfinder Player Companion: Heroes of the Street © 2015, Paizo Inc.; Authors: John Compton, Mikko Kallio, Nicolas Logue, Michael McCarthy, Mike Myler, and David N. Ross.