Bombers forgo the backstabbing associated with most rogues. Instead, bombers focus on the construction and lobbing of explosives to control and destroy their foes. A bomber is more likely to blow a hole in a wall than bother disarming a trapped door.
The bomber is an archetype of the rogue class.
At 1st level, a bomber gains the bomb and throw anything abilities as an alchemist of the same level. If a character already has bomb from another class, the levels from the classes that grant bomb stack to determine the effective alchemist level for the bomb’s extra damage dice (so an alchemist 1/ rogue 1 deals 1d6 + Int damage with a bomb like a 2nd level alchemist, a rogue 2/ alchemist 1 deals 2d6 bomb + Int damage like a 3rd alchemist,
and so on.)
This ability replaces sneak attack.
At 3rd level, a bomber can choose to have a bomb explode without making any noise, although those damaged by it may cry out. In addition, she adds her level to Craft (alchemy) skill checks.
This ability replaces trapfinding.Knowledge (engineering) skill checks. If she succeeds on a knowledge check to determine a structure’s weakness, she deals an extra 1 damage per die with bombs.
This ability replaces the rogue talent gained at 4th level.
Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers