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Pet Trainer

Pet trainers are a special kind of rogue. Where other rogues learn to fight, sneak or steal, a pet trainers tirelessly trains up animals to do these things for him. A pet trainer’s animal companions are the secret to his success and the key to his accomplishments. Others may go it alone, but a pet trainer knows there is safety, and success, in having loyal friends and allies.

The pet trainer is an archetype of the rogue class.

Class Skills

A pet trainer adds Handle Animal and Ride to his list of class skills. This replaces Linguistics and Disguise as class skills.

Skill Points per Level

A pet trainer gains 2 fewer skill points per level.

Grab

A pet trainer may use his Handle Animal skill to teach animals the ‘grab’ trick. Using this trick causes the animal to search a designated area, retrieving any gold, jewels and other valuables it finds. The animal may also be trained to retrieve scrolls and books, weapons and equipment, or food and drink, but each of these requires learning a separate trick.

When performing this trick, the animal searches the designated area for 1d6 rounds, retrieving as many valuables as it can discover.

Animal Companion (Ex)

At 1st level, a pet trainer gains an animal companion, similar to the druid class feature. The pet trainer treats his rogue levels as druid levels for this ability, and these levels stack with those of any other class that grants an animal companion.

The pet trainer may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. For example, a pet trainer with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion. Each time a pet trainer’s effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the rogue’s service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The rogue’s animal companions do not gain the share spells ability, and if the rogue possesses levels in another class that grants the shared

spells ability, this does not give the rogue the ability to cast a single spell so that it affects all of his animal companions.

A pet trainer’s animal companions adds Sleight of Hand to the list of skills they may be trained in, but they may only use this skill to lift small objects from a person. They may also select Improved Steal as a feat, even if they don’t meet the prerequisites. Using the Steal combat maneuver or the Sleight of Hand skill requires knowing the ‘grab’ trick.

This ability replaces guile pool. If not playing with the added guile pool class features (See Glory Rogue), this instead replaces trapfinding and trapsense.

Section 15: Copyright Notice

Rogue Glory. Copyright 2013, Drop Dead Studios; Author Adam Meyers.