Rogues of all kinds know the value in staying unseen. Those that are particularly quick learners sometimes delve into shadow magic, learning a small number of powers often utilized by nightblades.
At 3rd level, the scourge of shadows learns the ability to gain shadow surges, as the nightblade ability of the same name. This grants her the ability to use a shadow surge to roll twice on Stealth checks, but does not grant any other surge abilities (as she does not have a nightblade path).
This ability replaces trap sense and the sneak attack dice gained at 3rd level.
A scourge of shadows can select a nightblade art in place of a rogue talent, using her rogue level in place of her nightblade level. She may only choose nightblade arts that require spending a shadow surge to use, such as dusk strike or shadow motion. A scourge of shadows can only select one art starting at 4th level, plus again every six rogue levels thereafter (to a maximum of three arts at 16th level).
This alters the rogue talent class feature.
A scourge of shadows gains Shadow Strike as a bonus feat at 7th level. If she already has the feat, she can take another combat feat she qualifies for instead.
This replaces the sneak attack dice gained at 7th level.
Rogue Talents: The following rogue talents complement the scourge of shadows archetype: fast stealth, minor magic, major magic, and surprise attack.
Advanced Rogue Talents: The following advanced rogue talents complement the scourge of shadows archetype: familiar, hide in plain sight, and slippery mind.
Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore