Wolf Heart

Wolf’s heart rangers learn the ways of alchemy, battle, and hunting. As part of their training, prospects are required to create a new persona from themselves.

They are then permanently scarred through alchemical means to wipe out any chance of being recognized as their former selves. Before joining the Collective, the wolf hearts gained a bad reputation on their world as kidnappers and assassins.

Mutagen (Su)

At 1st level, a wolf heart discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This functions as the alchemist ability of the same name, except the saving throw for a non-alchemist drinking the mutagen is 10 + 1/2 the wolf heart’s level + his Wisdom modifier.

This replaces the favored enemy gained at 1st level.

Bomb (Su)

At 2nd level, a wolf heart learns how to create small explosives from easily obtained components. This functions as the alchemist bombs class feature, except the wolf heart an create and use a number of bombs each day equal to his ranger level + his Wisdom modifier. The wolf heart’s bombs deal 1d6 extra damage at 6th level and every 4 levels thereafter, to a maximum of 4d6 extra damage at 18th level.

This replaces combat style.

Sigils (Sp)

At 3rd level, a wolf heart learns and can cast up to one 1st-level magus spell per day. At 8th, 13th, and 18th level, he learns and can cast up to one spell of the next highest level, as well as one additional spell of each level he already knows.

For example, a 13th level wolf heart knows one 3rd-level magus spell, two 2nd-level spells, and three 1st-level spells.

This replaces favored terrain.


Wolf heart rangers don’t draw their spells from the ranger spell list. Instead, they gain extracts of the same level from the alchemist extract list. The wolf heart uses Wisdom instead of Intelligence to determine the saving throw DCs and other effects of his extracts.

This modifies the ranger’s spells class feature.

Discovery (Ex or Su)

At 5th level, and again at 10th, 15th, and 20th level, a wolf heart gains an alchemist discovery. In addition to the discoveries normally available to alchemists, the wolf heart can choose from the following.

Instant Alchemy (Ex): If the wolf heart is at least 20th level and has swift alchemy, he can create any alchemical item as a full-round action if he succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation. If he also has poison use, he can apply poison to a weapon as an immediate action.

Persistent Mutagen (Su): If the wolf heart is at least 15th level, the effects of mutagens he drinks last for 1 hour per ranger level.

Poison Use (Ex): The wolf heart is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon.

Spell Combat (Ex): As the magus class feature.

Spellstrike (Su): If the wolf heart has spell combat, he also gains the spellstrike magus class feature.

Swift Alchemy (Ex): The wolf heart can create alchemical items in half the normal amount of time. If he has poison use, he can apply poison to a weapon as a move action. This replaces the favored enemies gained at the listed levels.

Section 15: Copyright Notice

The Book of Many Things Volume 2: Shattered Worlds © 2018, Samurai Sheepdog; Author: Kevin Glusing.

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