Seabeast Hunter (Gnorri)

Although the gnorri live at peace with many denizens of the deep, spending much of their lives building and fostering alliances with aquatic animals, the gnorri themselves would be the first to admit that not everything that swims in the sea is worth befriending.

Krakens, shoggoths, sea serpents, and a wide range of Mythos creatures comprise some of the greatest and most terrifying threats to the gnorri.

The seabeast hunter is a necessary gnorri response to the awful truth of these dangerous denizens of the deep.

Keen Scent (Ex)

A seabeast hunter develops a unique form of scent that allows him to track creatures underwater. While the seabeast hunter has no special talent for tracking a creature on land, he can track a creature in water by scent, and adds half his level (minimum 1) to Survival skill checks made to follow a creature in this way. For the purposes of tracking via scent in this way, the base Survival check is DC 20.

This ability replaces track.

Aquatic Combatant (Ex)

Although a seabeast hunter gains the favored terrain ability at 3rd level as normal, he generally has little use for favored terrains other than water. Due to his focus, he can choose water again when he gains the ability to choose another favored terrain. The second time he selects water as his favored terrain, his favored terrain bonus increases to +4 and he no longer takes penalties to attack rolls or damage with any slashing melee weapon when underwater. The third time he selects water as his favored terrain, his favored terrain bonus increases to +6 and he gains freedom of movement when underwater.

If he chooses favored terrain a fourth time, his favored terrain bonus in water increases to +8, his swim speed increases by 10 feet (or he gains a swim speed of 10 feet if he lacks one), and he gains blindsense 30 feet while underwater.

This ability alters favored terrain.

Sea Hunter’s Bond (Ex)

If a seabeast hunter chooses an animal companion, he must choose an animal that has the aquatic subtype or that has a swim speed.

This ability alters hunter’s bond.

Beast Hunter (Ex)

At 7th level, a seabeast hunter’s skill at hunting and evading sea monsters improves. He gains a +2 dodge bonus to AC against creatures of a size category larger than himself (the creature must be at least Huge for most gnorri).

This ability replaces woodland stride.

Claim Trophy (Su)

At 8th level, as a full-round action, a seabeast hunter can claim a trophy from a sea monster. The trophy must be harvested from an aquatic creature or a creature that can swim; this creature must be of a size category at least one larger than the seabeast hunter (the creature must be at least Huge for most gnorri), and the seabeast hunter must have taken active part in the defeat of the sea monster. Once a trophy is claimed, the seabeast hunter gains a +2 morale bonus on his skill checks and saving throws against creatures of the same species as the trophy he claimed, as long as he wears the trophy in a visible location on his body. A seabeast hunter can claim a new trophy whenever he wishes, but can maintain only a number of trophies equal to his Wisdom bonus (minimum 1) and can only gain the benefit of one at a time. Inactive trophies need not be displayed. Maintained trophies do not rot, but the seabeast hunter must spend 1 minute of effort repairing and preserving them each week to avoid them rotting and losing their power. No further materials are required for this preservation. Reactivating a maintained trophy requires removing any previously active trophy. The seabeast hunter can remove a displayed trophy and exchange it with a maintained trophy carried in an accessible place (such as a belt or pouch) as a standard action. If the maintained trophy is in a bag or otherwise more difficult to access, this is a full-round action.

This ability replaces swift tracker.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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