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Planar Scout

Planar scouts are rangers specializing in traversing the planes—and surviving their journeys.

Class Skills: A planar scout gains Knowledge (planes) as a class skill but does not gain Knowledge (dungeoneering) as a class skill.

This alters the ranger’s skills.

Planar Empathy (Ex)

A planar scout can use wild empathy only on animals with the extraplanar subtype. He can use this ability to influence outsiders with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

This alters wild empathy.

Planar Terrains (Ex)

At 3rd level, a planar scout gains a planar terrain (see the sidebar on page 9). Planar terrains function in all ways like a ranger’s favored terrain; he must select a new plane each time he gains a favored terrain.

This alters favored terrain.

Planar Bond (Su)

At 4th level, rather than forge a bond with an animal or his allies, a planar scout forms a bond with a specific plane. The planar scout becomes infused with the essence of his plane of choice, taking on physical characteristics of denizens native to his chosen plane as well as the abilities listed below.

Aligned Plane: If the planar scout selects a plane with an alignment trait, he gains a +1 bonus on attack and damage rolls against outsiders and creatures with the extraplanar subtype whose alignments oppose this alignment trait. This bonus increases by 1 at 8th level and every 4 levels thereafter.

Astral Plane: Each day, the planar scout can teleport up to 5 feet per ranger level as a move action. This must be used in 5-foot increments. At 10th level, he can do so as a swift action.

Ethereal Plane: The planar scout can damage incorporeal creatures with mundane weapons as if they were ghost touch weapons, and at 10th level, he can inflict critical hits and deal precision damage to incorporeal creatures.

Fey World: As a swift action a number of times per day equal to his Wisdom modifier, a planar scout can gain fast healing 2 for a number of rounds equal to his ranger level.

Plane of Air: As a swift action, the planar scout can gain a fly speed (average) equal to his base speed for a number of minutes equal to his ranger level (minimum 1 minute). This duration need not be used consecutively.

Plane of Earth: The planar scout gains a +1 bonus to his natural armor. This bonus increases by 1 for every 4 levels he gains beyond 4th level.

Plane of Fire: As a swift action, the planar scout can wreathe his body in flames. This grants the planar scout fire resistance 5 and causes his melee attacks to each deal 1d4 additional points of fire damage. The scout’s fire resistance increases to 10 at 9th level, and 15 at 14th level. He can use this ability for a number of rounds per day equal to his level. These rounds need not be used consecutively.

Plane of Shadow: The planar scout gains darkvision 60 feet and a +4 bonus on Stealth checks. The bonus on Stealth checks increases by 2 at 8th level and every 4 levels thereafter.

Plane of Water: The planar scout gains the amphibious subtype and a swim speed equal to base speed.

This replaces hunter’s bond.

Planar Adaptation (Su)

At 9th level a planar scout gains planar adaptation when on his bonded plane. At 16th level he confers this protection to all allies within a 30-foot spread.

This replaces evasion and improved evasion.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.