The tenguyamabushi serve the mountain tengu as priests and spiritual leaders. Their duties are wide ranging encompassing weddings, executions, funerals, inter-village disputes, and the protection of the mountain. Tenguyamabushi are students of the kami, drawing their spiritual powers from a regime of meditation, prayers and “straight” living. Most yamabushi train in monastic schools, with an emphasis on swordplay and meditation, but a few are self-taught.
The tenguyamabushi’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), and Survival (Wis).
The tenguyamabushi gets 4 + Intelligence modifier skill ranks per level.
Tenguyamabushi are proficient with all simple and martial weapons, and with light and medium armors.
Different tenguyamabushi schools teach different spell techniques. The tenguyamabushi, at 4th level, can choose to use either the paladin spell list or the ranger spell list. Once this choice is made, the character must continue using that spell list for the duration of her career.
At 4th level, the tenguyamabushi gains a number of abilities related to nature and the spirits of nature. Firstly, he gains wild empathy, as a druid but using the tenguyamabushi’s class level in place of the druid class level. When making either a Diplomacy check (to affect the attitude of a creature with the Elemental subtype), or a Handle Animal check (to affect the attitude of an animal), he may add +10 to his roll by expending a use of lay on hands.
Upon reaching 5th level, in place of the standard divine bond, a tenguyamabushi forms a spiritual bond with his sword, awakening within it a shard of the kami.
As a standard action, the tenguyamabushi may awaken this spirit within his sword, for 1 minute per tenguyamabushi level. At 5th level, this awakened spirit causes the sword to function as a +1 weapon. For every three levels beyond 5th, the bonus increases by an additional +1, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, defending, keen, shocking, shocking burst, speed, thundering, or vorpal.
Adding these properties consumes an amount of bonus equal to the property’s cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the kami when the spirit is awoken and cannot be changed until the spirit is awoken again. If the weapon is a double-ended weapon, the properties and bonus apply to only one end of the weapon. A tenguyamabushi can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times a day at 17th level.
If a weapon bonded with a kami spirit is destroyed, the tenguyamabushi loses the use of this ability for 30 days or until he gains a level, whichever comes first. During this 30-day period, the tenguyamabushi takes a -1 penalty on attack and weapon damage rolls.
At 11th level, the tenguyamabushi is filled with power granted by the kami. He gains, as a druid, woodland stride and trackless step. Moreover, he can expend two uses of his lay on hands ability to add a +1 bonus to his weapon as with sword bond, for a number of minutes equal to his Charisma modifier (minimum of 1). The sword may not function as greater than a +5 weapon, but the bonus can be used to purchase additional weapon properties.
Bonuses granted by aura of the kami stack with one another and with bonuses granted by a use of the sword bond ability, but aura of the kami may be used independently of the sword bond ability.
This ability replaces aura of justice.
At 14th level, the tenguyamabushi’s weapons are treated as axiomatic for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as axiomatic for the purposes of overcoming damage reduction. This ability only functions while the tenguyamabushi is conscious, not if she is unconscious or dead. This ability replaces aura of faith.
A tenguyamabushi must be Lawful Good and loses all class features except proficiencies if he ever willingly and knowingly acts in a way which dishonors his name.
A tenguyamabushi’s code requires that he act with honor towards himself (not lying, not cheating, using poison, or bringing great shame upon himself and dishonor upon his name through gross cowardice), help those in need, and punish those who harm or threaten the weak. This code of conduct replaces the paladin’s code of conduct.
Associates: A tenguyamabushi has more flexibility than a typical paladin in accepting associates, but will not knowingly work with criminals or traitors against his people, except in extreme cases, and then only for a brief period of time.
In the Company of Tengu copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty