The banishing warden is an expert at fighting all types of evil outsiders and sending them back to their native planes.
Smite Evil (Su)
A banishing warden’s smite evil deals its bonus damage only on the first attack against outsiders (but not dragons or undead). However, it damages any evil outsider, not only those with the evil subtype (including native outsiders).
This modifies smite evil.
Banishing Smite (Su)
At 3rd level, once per day when the banishing warden confirms a critical hit against a target of her smite evil effect, she can attempt to forcibly banish the target to its home plane. The creature struck must succeed at a Will save (DC = 10 + half the banishing warden’s level + the banishing warden’s Charisma modifier) or be sent back to its home plane as per dismissal. At 10th level, a creature dismissed in this manner takes an amount of damage equal to 2 points per paladin level at the start of its next turn. The banishing warden gains an additional daily use of this ability at 9th and 15th level.
This ability replaces the mercy gained at 3rd level. A banishing warden still receives the benefits of the mercy class ability starting at 6th level and onward.
Smiting Aura (Su)
At 11th level, when an ally of the banishing warden is affected by her aura of justice, that ally can use banishing smite. This counts toward the banishing warden’s number of uses per day and cannot be activated if the banishing warden has no uses of banishing smite remaining.
This ability modifies aura of justice.
Pathfinder Player Companion: Monster Hunter’s Handbook © 2017, Paizo Inc.; Authors: Eric Hindley, Mikko Kallio, Luis Loza, and Christopher Wasko.