Monks of the hellcat sect follow the teachings of Asmodeus or another infernal power. Their brutal training strips away their physical weaknesses, and their vicious fighting style is inspired by the predatory techniques of the hellcat.
This alters the monk’s class skills.
A hellcat is proficient with the club, crossbow (light or heavy), dagger, kama, light mace, nunchaku, quarterstaff, repeating crossbow (light or heavy), sai, shuriken, and siangham. In addition to monk weapons and unarmed strikes, a hellcat can use a light mace to perform a flurry of blows.
This replaces the monk’s weapon proficiencies.
A hellcat selects bonus feats from the following list: Aspect of the Beast, Blind-Fight, Combat Reflexes, Dodge, Diehard, Improved Grapple, and Power Attack. At 6th level, the following feats are added to the list: Critical Focus, Greater Grapple, Improved Blind-Fight, Mobility, and Stalwart. At 10th level, the following feats are added to the list: Bleeding Critical, Greater Blind-Fight, Improved Critical, Improved Stalwart, and Spring Attack.
This ability alters the monk’s bonus feat ability.
Hellcat Fury (Ex)
At 1st level, a hellcat can deal slashing damage with his unarmed strikes. At 4th level, whenever a hellcat confirms a critical hit with his slashing unarmed strike, the target of that attack also takes 1d4 points of bleed damage. At 8th level, the bleed damage increases to 1d6 points; at 12th level, the bleed damage increases to 1d8 points; at 16th level, the bleed damage increases to 1d10 points; and at 20th level, the bleed damage increases to 1d12 points.
Torture Training (Ex)
At 2nd level, a hellcat who fails a save against an effect that causes him to become fatigued, sickened, or staggered can attempt a second save against the effect at the end of his next turn. Only one additional save is allowed. At 5th level, he can also attempt this second save against effects that would cause him to become frightened or shaken. At 9th level, he can also attempt this second save against effects that would cause him to become exhausted, nauseated, or dazed.
Crucible of Pain (Ex)
Hellcat Ki (Su)
At 4th level, a hellcat gains a pool of ki points that he can use as per the monk class feature but with the following changes. In addition to spending ki to gain an additional attack, increased speed, or improved AC, a hellcat can spend 1 ki point as a swift action to enhance his sight (gaining 60-foot darkvision) or his sense of smell (gaining the scent ability) for 1 minute per level.
At 7th level, a hellcat can spend 1 point of ki as a swift action to gain fire resistance 5 for 1 round per level. At 10th level, this fire resistance increases to 10, and at 14th level, it increases to 15.
At 11th level, a hellcat can spend 1 point of ki as a swift action to become silhouetted with a ghostly flame, which makes him harder to see in light but easier to see in darkness for 1 round per level. He becomes invisible in bright light, gains concealment (20% miss chance) in normal light, gains no benefit in dim light, and gives off light like a candle in darkness, allowing other creatures to see him even without darkvision. If he takes any action that would break invisibility while in bright light, his invisibility is reduced to concealment until the end of his next turn.
Pathfinder Roleplaying Game Villain Codex © 2016, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley, Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer.?