Wall Climbing

Some monks train to defend against a fall. Others train to attack at great heights.

To compensate for their limited ability to attack at range, there are monks who learn to scale towers to reach archers, or trees to leap at flying foes. These monks believe in rising to the occasion.

Wall Climbing (Ex)

Beginning at 4th level, a monk gains a climb speed equal to her fast movement bonus. So at 4th level, she gains a climb speed of 10 feet. This increases to 20 feet at 6th level, 30 feet at 9th level, 40 feet at 12th level, 50 feet at 15th level, and finally 60 feet at 18th level. As a creature with a climb speed, she gains a +8 racial bonus on all Climb checks. She must make a Climb check to climb any wall or slope with a DC higher than 0, but can always choose to take 10, even if rushed or threatened while climbing. She retains her Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against her.

Wall climbing replaces the monk’s slow fall class feature entirely, not just at 4th level.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.

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