Challenger

The challenger is a master of one-on-one combat and trains extensively to test her skills against single opponents. She focuses upon speed and accuracy, eschewing heavier armor and weapons. From the traditional rapier and dagger, to more exotic weapon combinations, the challenger is a flurry of activity upon the battlefield.

Weapon and Armor Proficiency

A challenger is not proficient with heavy armor or tower shields.

Challenge (Ex)

Once per day, a challenger can challenge a foe to combat. As a swift action, the challenger chooses one target within sight to challenge. The challenger’s melee attacks deal extra damage when made against the target of her challenge. This extra damage is equal to the challenger’s level. The challengercan use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

The challenger gains a +1 dodge bonus to her AC against attacks made by the target of her challenge. This bonus increases by +1 for every four levels the challenger possesses.

Challenging a foe requires much of the challenger’s concentration. The challenger takes a –2 penalty to her Armor Class, except against attacks made by the target of her challenge.

The challenge remains in effect until the target is dead or unconscious, or until the combat ends.

This ability replaces armor training 1, 2, 3, and 4 and armor mastery.

Twin Blades (Ex)

At 5th level, a challenger gains a +1 bonus on attack and damage rolls when making a full-attack with two weapons or a double weapon. This bonus increases by +1 for every four levels after 5th.

This ability replaces weapon training 1.

Double Strike (Ex)

At 9th level, a challenger may, as a standard action, make one attack with both her primary and secondary weapons. The penalties for attacking with two weapons apply normally.

This ability replaces weapon training 2.

Equal Opportunity (Ex)

At 13th level, when a challenger makes an attack of opportunity, she may attack once with both her primary and secondary weapons. The penalties for attacking with two weapons apply normally.

This ability replaces weapon training 3.

Deft Doublestrike (Ex)

At 17th level, when a challenger hits an opponent with both weapons, she can make a disarm or sunder attempt (or trip, if one or both weapons can be used to trip) against that opponent as an immediate action that does not provoke attacks of opportunity.

This ability replaces weapon training 4.

Section 15: Copyright Notice

Player’s Advantage: Fighter. Copyright 2017, Samurai Sheepdog, LLC; Author: Charles Plemons.

scroll to top