Armed with lengths of flexible chain and exotic weapons, the chain lasher is adept at swinging around shields, ripping weapons out of opponents’ hands, and wielding such weapons in creative whirling grips and routines.
Formidable Chains (Ex)
At 2nd level, a chain lasher using a weapon in the Flails weapon group can make an Intimidate check to demoralize an opponent as a move action. At 10th level, he can do so as a swift action. At 18th level, he can demoralize a foe as a free action once per round.
This ability replaces bravery.
Chain Versatility (Ex)
At 3rd level, a chain lasher may use a weapon of his size from the Flails weapon group as a one-handed weapon. He may use a buckler or shield in the other hand. He must choose a single side of a double weapon to utilize but can use a move action to transition to the other side.
This ability replaces armor training 1.
Chain Training (Ex)
This ability alters weapon training 1.
By-Pass Shield (Ex)
At 7th level, when using a weapon in the Flails weapon group against an opponent who is wielding a shield, reduce the opponent’s shield bonus to AC by up to -2 (minimum 0). At 11th level, this increases to up to -4.
This ability replaces armor training 2 and 3.
Disarming Onslaught (Ex)
At 15th level, when a chain lasher wielding a weapon in the Flails weapon group hits the same opponent twice with his chain weapon in the same round, he may take an immediate action that does not provoke attacks of opportunity to attempt a disarm combat maneuver against that opponent.
This ability replaces armor training 4.
Ward Ally (Ex)
At 19th level, a chain lasher wielding a weapon in the Flails weapon group who threatens an opponent who makes a melee weapon attack against an ally may take an immediate action to attempt a disarm combat maneuver against that opponent without provoking attacks of opportunity.
This ability replaces armor mastery.
Player’s Advantage: Fighter. Copyright 2017, Samurai Sheepdog, LLC; Author: Charles Plemons.