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Berserker

Battle lust courses through the veins of some men and boils over into unbridled rage. The berserker is an individual who uses the biggest weapons he can find with reckless abandon, throwing caution and defense to the side in favor of smashing through the opposition. He takes the capabilities of the two-handed fighter over the edge of control but often pays for his prowess in his own blood.

Weapon and Armor Proficiency

A berserker is not proficient with heavy armor or any shields.

Shattering Strike (Ex)

At 2nd level, a berserker gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.

This ability replaces bravery.

Overhand Chop (Ex)

At 3rd level, when a berserker makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

This ability replaces armor training 1.

Rage (Ex)

At 4th level, a berserker gains the rage ability as the barbarian class feature, but his barbarian level is considered to be his fighter level -3.

This ability replaces weapon training 1, 2, 3, and 4.

Rage Powers (Ex)

Starting at 6th level, a berserker can choose barbarian rage powers in place of fighter bonus feats. Once selected, these rage powers cannot be changed.

Backswing (Ex)

At 7th level, when a berserker makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.

This ability replaces armor training 2.

Piledriver (Ex)

At 11th level, as a standard action, a berserker can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.

This ability replaces armor training 3.

Greater Power Attack (Ex)

At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%).

This ability replaces armor training 4.

Devastating Blow (Ex)

At 19th level, as a standard action, a berserker may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.

This ability replaces armor mastery.

Section 15: Copyright Notice

Player’s Advantage: Fighter. Copyright 2017, Samurai Sheepdog, Author: Charles Plemons