Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when using two-handed weapons.
Shattering Strike (Ex)
This ability replaces Bravery.
Overhand Chop (Ex)
This ability replaces Armor Training 1.
Weapon Training (Ex)
As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.
This ability replaces Weapon Training 1, 2, 3 and 4.
This ability replaces Armor Training 2.
At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity.
This ability replaces Armor Training 3.
Greater Power Attack (Ex)
This ability replaces Armor Training 4.
Devastating Blow (Ex)
At 19th level, as a standard action, a two-handed fighter may make a single melee attack with a two-handed weapon at a –5 penalty. If the attack hits, it is treated as a critical threat. Special weapon abilities that activate only on a critical hit do not activate if this critical hit is confirmed.
This ability replaces Armor Mastery.
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.