Swordlords are among the deadliest and most feared fighters of the world. They have spent long years mastering the dueling sword, against both other dueling swords and all manner of other weaponry. Their speed and reflexes weave a net of impenetrable steel around them, from which they strike and harry their unfortunate opponents. This variant focuses on avoiding damage and disarming foes; swordlords prefer wearing light or no armor, trusting their skill with their blades for protection.
The following benefits only apply when a swordlord is using a dueling sword and carrying nothing in his other hand.
At 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd.
This ability replaces armor training 1 and 4.
This ability replaces weapon training 1.
At 7th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively as a full-round action with a dueling sword, the swordlord’s penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased by 2 for the same round.
This ability replaces armor training 2.
At 11th level, a swordlord can make an attack of opportunity as an immediate action against an opponent who hits the swordlord with a melee attack, so long as the attacking creature is within the swordlord’s reach.
This ability replaces armor training 3.
Suggested Feats: Dueling Mastery, Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (dueling sword), Improved Disarm, Improved Feint, Improved Initiative, Lunge, Quick Draw, Weapon Finesse, Weapon Focus (dueling sword), Weapon Specialization (dueling sword).
Section 15: Copyright Notice – Pathfinder Player Companion: Inner Sea Primer
Pathfinder Player Companion: Inner Sea Primer. Copyright 2010, Paizo Publishing, LLC; Author:Colin McComb.