Savage Warrior

Spark of Life (Ex)

At 2nd level, a savage warrior gains a +1 bonus on saving throws made against energy drain and death effects. This bonus increases by +1 for every four levels beyond 2nd.

This ability replaces bravery.

Natural Savagery (Ex)

At 5th level, a savage warrior gains a +1 bonus on attack and damage rolls with natural weapons. This bonus also applies to CMB and CMD for grappling. This bonus increases by +1 for every four levels beyond 5th.

This ability replaces weapon training 1.

Savage Charge (Ex)

At 9th level, when a savage warrior attacks with a natural weapon at the end of a charge, he gains a bonus on his natural weapon attack rolls equal to half his fighter level, while suffering a penalty to his AC equal to half his fighter level. These replace the normal attack roll bonus and AC penalty for charging. This bonus also applies to his CMB for a bull rush or overrun combat maneuvers made when charging.

This ability replaces weapon training 2.

Careful Claw (Ex)

At 13th level, when using a natural weapon to attack a creature using fire shield or a similar effect that damages creatures attacking it (such as a barbed devil’s barbed defense), a savage warrior reduces the damage from such effects by an amount equal to 1/2 his fighter level.

This ability replaces weapon training 3.

Greater Savage Charge (Ex)

At 17th level, when using savage charge, the AC penalty is reduced to 1/4 his fighter level instead of 1/2 his fighter level. In addition, a savage warrior can charge through friendly creatures and difficult terrain.

This ability replaces weapon training 4.

Natural Weapon Mastery (Ex)

At 20th level, a savage warrior must choose one natural weapon.

This ability replaces weapon mastery.

Section 15: Copyright Notice

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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