For some, speed is everything. These rapid fighters dance around their bulky-armored foes, laughing at their clumsiness. It is said that the most skilled of these warriors can bring a foe down with a thousand cuts.

The quickblade is an archetype of the fighter class.


The quickblade gains Acrobatics as a class skill.

Weapon and Armor Proficiency

Quickblades are not proficient with medium or heavy armor or with shields other than bucklers.

Quick Combat (Ex)

At 1st level, a quickblade gains Dodge as a bonus feat, and at 2nd level she gains Mobility as a bonus feat.

These bonus feats replace the normal bonus feat gained at 1st and 2nd levels.

Speed Training (Ex)

At 2nd level, a quickblade gains a +5 ft. enhancement bonus to her speed while not wearing medium or heavy armor, using a shield other than a buckler, or carrying a medium or heavy load. This bonus increases by +5 ft. at 6th level and every 4 levels thereafter, to a maximum of +25 feet at 18th level.

This ability replaces bravery.

Nimble (Ex)

At 3rd level, a quickblade gains a +1 dodge bonus to her AC while wearing light or no armor and not using a shield other than a buckler. This bonus increases by +1 at 7th level and every 4 levels thereafter.

This ability replaces armor training.

Swift Charge (Ex)

At 5th level, a quickblade may change direction once during a charge. In addition, she may keep moving after her attack as long as she has movement left.

This ability replaces weapon Training 1.

Rapid Attacks (Ex)

At 9th level, during a charge attack, a quickblade may make a full attack with a single light or one-handed melee weapon. She may make all of these attacks against a single creature, or make each one against a different target she threatens during her movement.

This ability replaces weapon Training 2.

Acceleration (Ex)

At 13th level, a quickblade can enter into a stance that speeds up her movement in combat. As a standard action while wielding a single light or one-handed weapon and not using a weapon in her off hand, she can gain the benefit of a haste spell for 1 round per level per day. These rounds need not be consecutive, but they must be used in 1 round increments. This ability does not stack with a haste spell, the speed weapon quality, or any similar effect that grants her an extra attack on a full attack action.

This ability replaces weapon Training 3.

Celerity (Ex)

At 17th level, a quickblade can take an extra standard and move action or an extra full-round action on her turn. Using this ability for the first time in a day causes her to become fatigued. Using it again causes her to become exhausted (even if her fatigue has been cured). Using it a third time causes her to fall unconscious after her extra actions for 1 hour. She cannot use it a fourth time.

This ability replaces weapon Training 4.

Blinding Speed (Ex)

At 19th level, when a quickblade moves at least her full normal movement speed on her turn, she gains a 20% miss chance against all attacks for 1 round.

This ability replaces armor Mastery.

Ultimate Speed (Ex)

At 20th level, a quickblade’s Acceleration ability is constant.

This ability replaces weapon Mastery.
Section 15: Copyright Notice

Advanced Archetypes II © 2014, Flaming Crab Games; Authors: Tanner Wahlin, C.J. Withers, and Alex Abel

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