Iaidoka Master

Iaidoka masters seek to perfect the art of drawing a blade and striking their foe dead with one, smooth movement. They maintain a calm demeanor, apparently unaffected by the chaos of battle around them, reacting only with perfectly timed strikes and precision destruction.

Class Features

An iaidoka master has the following class features.

Skills

The iaidoka master gains Bluff as a class skill.

One Movement (Ex)

The iaidoka master gains the Quick Draw feat.

Additionally the iaidoka master may return a drawn weapon to it’s scabbard as a free action.

This ability replaces the 1st level bonus feat.

Improved Feint (Ex)

The iaidoka master gains Improved Feint as a bonus feat.

First to Strike (Ex)

At 2nd level, the iaidoka master can always act in a surprise round, even if he failed to make a Perception roll to notice a foe, but is still flat-footed until he acts. Further, the iadoka master gains a bonus to initiative rolls equal to his iaidoka master level.

This ability replaces bravery.

One Movement (Ex)

At 5th level, the iaidoka master gains a +1 bonus to attack and damage rolls with the first attack made with a weapon drawn that round. This bonus increases by +1 for every four levels after 5th.

This ability replaces weapon training 1.

Strike the Unprepared (Ex)

Starting at 9th level, the iaidoka master can make a strike so fluid and lightning-fast many foes do not even realize they are under attack.

The iaidoka master may use the feint action against any creature, even non-humanoids and animals, without penalty.

The iaidoka master gains a bonus to Bluff checks to feint in combat equal to his base attack bonus. Further, the iaidoka master may use the feint action as part of If he successfully feints in combat with a weapon he drew in the same round, he gains a bonus to damage equal to adds 1 ½ times his Strength modifier to damage, or double his Strength modifier if the attack is with a two-handed weapon.

This ability replaces weapon training 2.

Critical First Strike (Ex)

At 13th level, when the iaidoka master attacks for the first time with a weapon he just drew, he can make the attack an automatic critical threat. This ability may be used three times a day.

This ability replaces weapon training 3.

One Strike Kill (Ex)

At 17th level, when using the Critical First Strike ability, the iaidoka master’s damage multiplier increases by one. This does not stack with anything that increases a weapon’s damage multiplier, with the exception of the Weapon Mastery ability.

This ability replaces weapon training 4.

Section 15: Copyright Notice

Blood & Steel, Book 1: The Fighter. Copyright 2014, d20pfsrd.com Publishing; Author: Taylor Hubler.

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