Highborn Fighter

Born of noble name and trained in the fine arts of dueling, war, poetry and leadership from a young age, highborn fighters are a force to be reckoned with both on and off the field of battle.

Class Features

A highborn fighter has the following class features.

Weapons Befitting His Station

A highborn fighter is proficient with the dagger, shortsword, longsword, rapier, sword cane, and warhammer and with light armor and shields (except tower shields). This ability replaces the fighter’s normal weapon proficiencies.

Noble Training (Ex)

The highborn fighter gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician.

This ability replaces the bonus fighter combat feat gained at 1st level.

Force of Personality (Ex)

At 3rd level, the highborn fighter adds his Charisma modifier, instead of his Dexterity modifier, to his Armor Class, Reflex saving throws, and CMD. Any condition that would cause him to lose his Dexterity modifier to his Armor Class instead causes him to lose his Charisma modifier to his Armor Class. He loses this ability if he wears medium or heavy armor, carries a medium or heavy load, or uses something other than a weapon befitting his station.

This ability replaces armor training 1 and 2.

Elegant Strikes (Ex)

When using a weapon befitting his station, the highborn fighter gains a bonus on attack and damage rolls equal to his Charisma bonus. At 4th level, the maximum bonus is +2. This bonus increases by 2 at 8th, 12th, and 16th level.

This ability replaces weapon training 1-4.

Medium Armor Proficiency

At 11th level, the highborn fighter gains proficiency with medium armor. However, the armor must have at least 1,000 gp spent in addition to the normal cost in gilding, inlaid precious materials, jewels, and other adornments. These decorations provide no additional benefit but add greatly to the armor’s visual appeal.

This ability replaces armor training 3.

Section 15: Copyright Notice

Blood & Steel, Book 1: The Fighter. Copyright 2014, d20pfsrd.com Publishing; Author: Taylor Hubler.

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