Beast Hunter

Some hunters don’t seek to kill their prey. These individuals specialize in weapons and tools used for capture, and often work as bounty hunters, slave catchers, and monster hunters.

Class Features

A beast hunter has the following class features.

Weapon and Armor Proficiencies

The beast hunter is not proficient with medium armor, heavy armor, or tower shields.

The beast hunter gains proficiency with the bola, lasso, mancatcher, and net.

Tight Catch (Ex)

At 2nd level, the DC for Escape Artist or Strength checks made to escape or break out of a beast hunter’s lasso, mancatcher, or net increases by +1. Additionally, the beast hunter gains a +1 bonus to opposed Strength checks she makes when using lassos and nets. These bonuses increase by +1 for every four levels beyond 2nd.

This ability replaces bravery.

Far Catch (Ex)

At 3rd level, a beast hunter is able to catch creatures at a greater distance. Increase the range increment for bolas, lasso, and net he wields by +10 feet. This increases by another +10 feet at 11th level. The trailing rope on lassos and nets are likewise extended.

This ability replaces armor training 1.

Effective Catch (Ex)

At 7th level, when a foe entangled within the beast hunter’s net or lasso attempts a concentration check to cast a spell, the DC of the concentration check is increased by +5.

Additionally, a creature tripped by a beast hunter’s bola attack must use a full-round action to stand.

This ability replaces armor training 2.

Big Game Hunter (Ex)

At 11th level, the beast hunter is adept at catching unusually sized creatures. She may use lassos, nets, and mancatchers on creatures one size larger than normal without penalty. She may use lassos, nets, and mancatchers on creatures two sizes larger than normal without penalty at 15th level.

Additionally, using the mancatcher, the beast hunter is able to pin a creature caught in the weapon.

This ability replaces armor training 3 and 4.

Bring Them Down (Ex)

At 19th level when a creature is entangled or grappled by a beast hunter’s weapon they must make an immediate Fortitude saving throw or gain the dazed condition for 1 round. A creature must make this save again at the beginning of their turn each round they are entangled or grappled, with failure meaning they are dazed for that round. The DC is 10 + ½ the beast hunter’s level + his Dexterity modifier.

This ability replaces armor mastery.

Section 15: Copyright Notice

Blood & Steel, Book 1: The Fighter. Copyright 2014, Publishing; Author: Taylor Hubler.

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