Veiled adepts learn the secret magic of the fey.
This ability replaces nature sense.
A veiled adept cannot select an animal companion, and can take only a domain. If she worships an Eldest, the veiled adept can choose any of the domains or subdomains granted by that Eldest in addition to those normally available to druids.
This ability alters nature bond.
A veiled adept can imbue normal animals with the ability to speak for a brief period. Once per day as a standard action, the veiled adept can touch an animal to grant it the ability to speak any language the druid knows for 1 minute per druid level. This does not increase the animal’s Intelligence or improve its attitude, and the animal behaves as though communicating with someone under the effects of a speak with animals spell, save that it can speak with anyone who understands the language the veiled adept grants it. The veiled adept gains one additional use of this ability at 4th level and every 4 levels thereafter.
This ability replaces spontaneous casting.
At 4th level, a veiled adept gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. Once per day before attempting such a saving throw, the veiled adept can choose to roll two dice and take the better result, applying the +4 bonus as normal.
This ability replaces resist nature’s lure.
At 9th level, a veiled adept can cast find the path as a spell-like ability, but only to locate a legendary town that appears on the new moon. The spell’s duration is extended until the druid reaches her destination or until the town recedes from the Material Plane at the end of the new moon. This ability can be used only once per month, during the new moon.
Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross, with Ross Byers.