Season Sage

Season sages wander as the seasons change, turning the leaves and transforming nature as they pass and taking pleasure in the transition between seasons.

Season’s Touch (Su)

At 4th level, a season sage can infuse living things with the essence of a season with a touch, causing them to manifest the changes associated with that season—for example, a touch of winter can make some animals grow a thick winter coat, while a touch of summer can make them shed. A touch of autumn would make a deciduous tree’s leaves change colors, a touch of winter would make its leaves fall, and a touch of spring would make it put forth new leaves. In addition, a season sage can use the following abilities (in any combination) a total number of times per day equal to 1 + his Wisdom modifier.

Vernal Growth: A touched living creature gains the effects of enlarge person (even if it is not a humanoid) for 1 minute per druid level. A touched non-creature plant likewise doubles in all dimensions for the same duration.

Summer Might: A touched creature gains a +4 enhancement bonus to Constitution for 1 minute per druid level.

Autumn Rot: A touched creature or object made of plant matter takes 1d6 points of acid damage per 2 druid levels.

Winter Frost: A touched creature or object takes 1d6 points of cold damage per 2 druid levels.

This replaces wild shape.

Season’s Veil (Su)

At 6th level, a season sage can radiate an aura of seasonal power as a standard action once per day. This affects a 20-foot-radius burst centered on the season sage and lasts in that area for 10 minutes, regardless of where the season sage moves afterward. At 8th level and every 2 levels thereafter, the season sage can use this ability an additional time per day. At 10th level, the radius increases to 40 feet.

Vernal Bloom: The area surges with life. Plants form vibrant, heavy undergrowth while in the aura. If the area can support plants, a circle of minor plants lingers afterward. At 8th level, the season sage can affect the area with plant growth as a swift action at will, which can linger after the aura passes.

Summer Heat: The area of effect is treated as if it were under the effects of extreme heat. At 8th level, as a swift action the season sage can have the area deal 1d6 points of fire damage each round to other creatures in the area.

Autumn Squall: The area is filled with fog, rain, and blown leaves. All creatures in the area gain concealment (abilities to specifically see through fog or rain don’t apply). At 8th level, the season sage can affect the area with diminish plants as a swift action at will, which also lingers after the aura passes.

Winter Chill: The area of effect is treated as if it were under the effects of extreme cold. At 8th level, as a swift action the season sage can have the area deal 1d6 points of cold damage each round to other creatures in the area.

Season Mastery (Sp)

At 12th level, a season sage can cast control weather as a spell-like ability once per day; his choice of effects is not limited by the season.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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