Road Keeper

Guardians of the lonely paths between cities, road keepers protect the wild from travelers and travelers from the wild.

One with the Road (Su)

A road keeper casts the following spells as though her caster level were 1 higher: 1st—longstrider, 2nd—scent trail, 3rd—nature’s exile, 4th—freedom of movement, 5th—tree stride, 6th—find the path, 7th—wind walk, 8th—word of recall, 9th—world wave.

At 9th level, the bonus to her caster level for these spells increases to +2.

This replaces spontaneous casting.

Road Bond (Ex)

If the road keeper chooses a cleric domain as her nature bond, she must choose from the Community, Liberation, Protection, Travel, or Weather domains. The road keeper can also choose any subdomain associated with these domains.

This alters nature bond and replaces wild empathy.

Take the High Road (Ex)

At 2nd level, a road keeper travels over roads and paths at an accelerated rate. She and her allies can hustle for 2 hours without taking nonlethal damage, instead of 1, provided they travel along a road or path. Additionally, as long as they travel on a road or path, the road keeper and her allies count as traveling along a highway regardless of the quality of the road or path on which they travel. Allies must remain within 30 feet of the road keeper to benefit from this ability.

This replaces woodland stride.

Trodden Path (Ex)

At 4th level, a road keeper gains a +4 bonus on Survival checks to follow or identify tracks. She also gains this bonus on saving throws against severe weather effects.

This replaces resist nature’s lure.

Road Less Traveled (Su)

At 4th level, a road keeper can discourage creatures from entering or exiting the wild. Once per day as a standard action, she can target a creature within 30 feet and curse it with clumsiness and disorientation. The road keeper chooses whether to punish her target for entering the wild from a road or building, or vice versa. If her target is entering the wild, it treats every square of wilderness not on a road or in a building as difficult terrain. If her target is exiting the wild, it treats every square on a road or inside a building as difficult terrain. In either case, the ground feels uneven and the target suffers extreme vertigo during movement. The victim of this curse can attempt a Will saving throw (DC = 10 + half the road keeper’s level + her Wisdom modifier) at the beginning of its turn each round to end the effect. The effect lasts until the target successfully saves or for a number of minutes equal to the road keeper’s level. A creature’s movement isn’t affected if it is burrowing, climbing, earth gliding, flying, or swimming. This is a mind-affecting curse effect.

At 6th level and every 2 levels thereafter, the road keeper can target an additional creature per day with this ability (to a maximum number of nine targets per day at 20th level). She can target more than one creature with a single use of this ability or the same target more than once in the same day (though its effects do not stack), but her total number of targets per day cannot exceed this daily maximum. If she targets more than one creature at one time, each target must be within 30 feet of the road keeper.

This replaces wild shape.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.

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