These druids are the guardians of rivers and the creatures that depend on them. Just as rivers pour from mountains to seas, river druids adapt to many environments and cultures. They can be found wherever water flows, even among underground rivers or sewer systems.
This alters the druid’s class skills and replaces nature sense.
Read the Currents (Ex)
At 2nd level, a river druid gains a bonus equal to half her druid level on initiative checks and Acrobatics, Knowledge (geography), Perception, Stealth, Survival, and Swim checks when she is in, on, or adjacent to flowing water.
This replaces woodland stride.
At 3rd level, a river druid takes no penalty to speed or on Acrobatics or Stealth checks in shallow water up to 2 feet deep (1 foot deep for Small characters) such as shallow bogs, shorelines, streams, and partially flooded areas. A river druid (and any vehicle she pilots) isn’t moved by flowing water unless she allows it. Water that has been magically manipulated to impede or boost motion still affects her.
This replaces trackless step.
Deep Breath (Ex)
This replaces resist nature’s lure.
Wild Shape (Su)
This alters wild shape.
Tongue of the Sun and Moon (Ex)
At 15th level, a river druid can speak with any living creature. This replaces timeless body.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.