The bat shaman’s totem is the agile bat, flitting and turning with incredible speed through even the most convoluted mazes. Her enemies do not know when she will appear, and when she does, she strikes fast and hard before disappearing into the night.
At 2nd level, a bat shaman may adopt an aspect of the bat while retaining her normal form. This ability functions as the ape shaman ability, but the druid may select from the following sets of bonuses and abilities
- movement (fly speed 30 ft. [average]; the druid must be at least 5th level to select this bonus)
- senses (blindsense 20 ft.)
- natural weapons (bite [1d4 for a Medium shaman])
While using totem transformation, the bat shaman may speak normally and can cast speak with animals (bats only) at will.
This ability replaces woodland stride.
At 5th level, an bat shaman may cast summon nature’s ally as a standard action when summoning bats, and these summoned creatures gain temporary hit points equal to her druid level. She can apply the young template to any bat to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates.
This ability replaces a thousand faces.
At 9th level and every four levels thereafter, a bat shaman gains one of the following bonus feats: Acrobatic, Agile Maneuvers, Improved Initiative, Lightning Reflexes, or Skill Focus (Perception). She must meet the prerequisites for these bonus feats.
This ability replaces venom immunity.
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.