Home >Classes >Core Classes >Druid >Archetypes >Paizo, Inc. – Druid Archetypes >Animal and Terrain Domains >

Badlands Domain

Granted Powers: Your spirit knows both the harshness of the drying wind and the raw beauty of painted canyons.

Subsistence (Ex): You can survive on very little food or water while helping others survive in harsh climates. When determining how long you can withstand starvation and thirst, including checks to avoid nonlethal damage, treat your Constitution score as though it were 10 points higher. Additionally, you gain a bonus equal to one half your druid level (minimum 1) on Survival checks in dry hills or desert terrain.

Wasteland Stride (Ex): At 2nd level, you may move through light or dense rubble, as well as up or down steep slopes, at your normal speed without suffering any impairment. Areas that have been magically manipulated to impede motion still affect you, however. This replaces woodland stride.

Badlands Spirit (Su) : At 8th level, whenever you use wild shape to take on the form of an earth elemental, you also gain the following spell-like abilities, depending on your druid class level: geyser (8th); sirocco (12th), scouring winds (15th). Each spell-like ability is usable once per day.

Domain Spells: 1st—cloak of shade, 2nd—feast of ashes, 3rd—cloak of winds, 4th—spike stones, 5th—wind blades, 6th—find the path, 7th—fire storm, 8th—earthquake, 9th—storm of vengeance.

Section 15: Copyright Notice

Pathfinder Player Companion: Faiths & Philosophies © 2013, Paizo Publishing, LLC; Authors: Savannah Broadway, Paris Crenshaw, Neall Raemonn Price, David Ross, Owen K. C. Stephens, and James L. Sutter.