The aerie protector guards nature’s nests and lairs in the highest mountains, and she is only ever truly at ease when under vast expanses of open sky.
Weapon and Armor Proficiency
Aerie protectors are proficient with javelins and shortbows but not with scimitars or scythes. Aerie protectors are not proficient with medium armor.
This alters the druid’s weapon and armor proficiency.
If the aerie protector chooses an animal companion as her nature bond, she must choose an animal with a fly speed. She can use spells or other effects to alter her companion’s fly speed, but it must be able to fly on its own before it becomes her companion.
This alters nature bond.
Wild Empathy (Ex)
This alters wild empathy.
Sky and Stone (Ex)
At 2nd level, an aerie protector gains a bonus equal to half her level on Knowledge (geography) and Survival checks involving mountainous terrain or high altitudes, and she cannot be tracked in such an environment.
This replaces woodland stride.
Wind at Her Back (Su)
At 4th level, an aerie protector gains a +4 bonus to CMD and on saving throws against the effects of high altitude and effects that rely on air pressure or strong wind to move her or impede her flight. This bonus also applies to Reflex saves against effects that deal electricity damage.
This replaces resist nature’s lure.
In the Wind (Ex)
At 9th level, the climb and fly speeds of forms the aerie protector assumes with her wild shape ability (if any) increase by 10 feet. The maneuverability of her flying forms improves by one category.
This replaces venom immunity.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.