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Green Faith Follower (Druid Archetype)

Ultimate Wilderness introduced the Green Faith Orders for the druid class. The Green Faith Follower archetype offers an alternate spontaneous spell list that reflects the flavor of each order rather than the standard summon nature’s ally repertoire. A green faith follower also gains one ability unique to their specific order. A green faith follower has the following class features.

For each of the orders listed below, the spell list presented alters spontaneous casting, and the ability following the spell list replaces wild empathy, woodland stride, trackless step, and timeless body.

Druid of the Earth

1ststone shield; 2nd-stone discus; 3rdraging rubble; 4thobsidian flow; 5thcommune with nature; 6thdust form; 7thrampart; 8th-repel metal and stone; 9thsummon elder wormum

Earth’s Child (Ex)

At 1st level, a druid of the earth gains Terran as a bonus language. At 3rd level, she gains Sylvan as a bonus language. At 15th level, whenever a druid of the earth is in contact with the ground (worked or unworked sand, soil, stone, or clay) and she is the recipient of a spell or ability that cures hit point damage, she gains an additional number of hit points equal to her Wisdom modifier.

Druid of the Fang

1stmagic fang; 2ndaspect of the bear; 3rd-pack empathy; 4thstrong jaw; 5th-replay tracksuw; 6thcat’s grace, mass; 7th-delectable fleshuw; 8thfrightful aspect; 9thforesight

Flaying Fangs (Ex)

At 1st level, a druid of the fang can extend her canine teeth as a swift action to gain a primary natural bite attack which deals 1d6 + Strength modifier damage and crits on a 20. If a druid of the fang uses her bite attack in conjunction with manufactured weapons, the attack is treated as a secondary natural attack. She can use these fangs for a number of rounds per day equal to 3 + her Wisdom modifier. These rounds do not need to be consecutive. At 15th level, whenever a druid of the fang damages an opponent with her bite attack, she flays the flesh for an additional 1 point of bleed damage.

Druid of the Flame

1sttouch of combustion; 2ndflame blade; 3rd-flashfireuw; 4thgeyser; 5thfire snake; 6thtar pool; 7thfire storm; 8thwall of lava; 9thmeteor swarm

Flame’s Friend (Ex)

At 1st level, a druid of the flame gains fire resistance 1. At 15th level, the fire resistance increases to 5.

Druid of the Hive

1stnauseating dart; 2ndhoneyed tongue; 3rdneutralize poison; 4thcape of wasps; 5thinsect plague; 6thswarm skin (wasp swarm only); 7th-spellcrash; 8thinflict serious wounds, mass; 9th-spellcrash, greater

Networking (Ex)

At 1st level, at the start of every day, a druid of the hive can designate a number of creatures equal to her Wisdom modifier as her hive mates. (She does not include herself when determining this number.) Once per day, when casting a spell with a range of personal (or a target of you), a druid of the hive can select one additional creature designated as a hive mate to receive the benefits of the spell in addition to herself. The hive mate must be within 5 feet of the druid of the hive at the time of casting to benefit from the spell. At 3rd level, a druid of the hive can select two creatures designated as hive mates (rather than just one) to receive the benefits of a personal spell. At 15th level, up to three times per day, when any member of her hive (including herself) rolls a skill check, a druid of the hive can choose one other hive mate to roll the check as well. The better of the two rolls can then be used to determine the outcome of the skill check.

Druid of the Leaf

1stgoodberry; 2nd-climbing beanstalk; 3rdleshy swarmuw; 4th-life blast; 5thtree stride; 6th-green caress; 7thchangestaff; 8thblood mist; 9thsiege of trees, greater

Versatile Vine (Su)

At 1st level, as a standard action, a druid of the leaf can cause a vine (approximately the length of an arm) to grow from their body. The vine can be used to carry an object that weighs 5 pounds or less- it cannot make attacks with the object it carries. With a free action, a druid of the leaf can cause the vine to wither and fall off. Many druids of the leaf use their vine to carry a light source, potion, dagger, or some other useful tool. Retrieving an item carried by the vine doesn’t provoke an attack of opportunity and requires a swift action. At 15th level, three times per day, a druid of the leaf can extend the vine up to 20 feet to deliver a touch spell.

Druid of the Scourge

1st-thorn javelin; 2ndpox pustules; 3rderuptive postules; 4th-explosion of rotuw; 5thcontagion, greater; 6theyebite; 7th-phantasmal putrefaction; 8thblood mist; 9thsummon froghemothum

Spew Maggots (Ex)

At 1st level, three times per day, as a standard action, a druid of the scourge can expel maggots from her mouth in a 5 foot line. A creature caught in the line gains the sickened condition for a number of rounds equal to the druid of the scourge’s Wisdom modifier. A successful Reflex save (DC = 10 + 1/2 green faith follower level + Wisdom modifier) reduces the duration to 1 round. At 15th level, the line’s range increases to 10 feet, and creatures suffer the nauseated condition instead.

Druid of the Storm

1st-thunderstomp; 2nd-aggressive thundercloud; 3rd-thunderstomp, greater; 4thvolcanic storm; 5th-tidal surgeuw; 6thplague storm; 7thscouring winds; 8thstormbolts; 9thworld wave

Elemental Survivalist (Ex)

At 1st level, a druid of the storm is always considered to be under the effects of endure elements. At 3rd level, a druid of the storm gains electricity resistance 3. At 15th level, this resistance increases to 5.

Druid of the Wave

1st-wave shield; 2ndwater walk, communal; 3rdaqueous orb; 4thride the waves; 5th-tidal surgeuw; 6thfluid form; 7thvortex; 8thseamantle; 9thhorrid wilting

Soul of the Sea (Ex)

At 1st level, a druid of the wave gains a +1 insight bonus on Swim skill checks. This bonus increases by 1 for every three druid of the storm levels, to a maximum of +5 at 12th level. At 15th level, a druid of the wave grows gills, gaining the ability to breathe water as easily as air.

Druid of the Web

1stweb bolt; 2ndwhip of spiders; 3rdspider climb, communal; 4thfreedom of movement; 5thweb cloud; 6th-overwhelming poison; 7th-fairy ring retreat; 8th-verminous transformation; 9thfreedom

Spider Senses (Ex)

At 1st level, as a standard action, a druid of the web can attune her eyes to the dark, gaining darkvision with a range of 30 feet for 1 hour. If the druid of the web already has darkvision, the range increases by 30 feet instead. At 3rd level, and every three levels thereafter, a druid of the web can use this ability for 1 additional hour, to a maximum of 5 hours per day at 12th level. These hours do not need to be consecutive, but must be spent in 1 hour increments. At 15th level, a druid of the web gains the monster special ability tremorsensep with a range of 10 feet.

Druid of the Wing

1stcommune with birds; 2ndeagle eye; 3rdfeather step, mass; 4th-wooden wing shielduw; 5thfickle winds; 6theagle’s splendor, mass; 7thwind walk; 8thwhirlwind; 9thwinds of vengeance

Winged (Ex)

At 1st level, a druid of the wing gains a pair of wings (her choice of either feathered or leathery) which are not yet strong enough for flight, but can buffer the druid’s fall from a height. The druid of the wing treats falls as though they are 10 feet shorter than they actually are. (Thus, a druid of the wing that falls 20 feet would only roll damage as though the fall was 10 feet.) At 3rd level, and every three levels thereafter, this distance increases by 10 feet, to a maximum of 50 feet at 12th level. At 15th level, the wings grant a fly speed of 30 feet with poor maneuverability.

Section 15: Copyright Notice

Akashic Tales: Gifts of Winter Pageantry, © 2021 James Ray; Author James Ray

Section 15: Copyright Notice

Akashic Tales: Gifts of Winter Pageantry, © 2021 James Ray; Author James Ray