Vates are druidic prophets, sacrificing the shapechanging prowess of their peers for far greater mystic aptitude.

Class Skills: In addition to the normal druid class skills, vates receive additional class skills depending upon the mystery they select.


A vate gains access to a small range of Oracle mysteries related to the natural world. A vate must pick one mystery upon taking her first level of vate. Once made, this choice cannot be changed.

Each vate must choose from among the following mysteries: Nature, Life, Solar, Heavens, Flame, Waves, Stone, Wind, Wood.

This ability replaces nature bond.

Spontaneous Casting

In addition, to summon nature’s ally spells, a vate can channel stored spell energy into mystery spells she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any spell from her mystery bonus spells list of an equal or lower spell level.


At 4th level and every three levels thereafter, a vate uncovers a new secret about her mystery that grants her powers and abilities. The vate must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the vate gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.

Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the vate’s level + the vate’s Charisma modifier.

This replaces all instances of wild shape.

Final Revelation

At 20th level, a vate learns the final revelation about her mystery, granting her amazing powers and abilities. The vate receives the same final revelation as an oracle of her level and mystery.

Section 15: Copyright Notice

Call of the Wild, Book 1 – The Druid. © 2017 Publishing; Author: Kalen Tessmann

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