Green Rider

Quite simply, some druids ride their animal companions as mounts. The green riders elevate this to an art form, acting as mystic cavalry and nigh-uncatchable scouts as they flit through the wild places of the world atop deer and wolves.

Class Features

Weapon and Armor Proficiencies

Green riders are skilled with a wider array of weapons than normal druids. In addition to the basic druid weapon proficiencies, green riders are also proficient with lances, shortbows, and javelins.

Mount (Ex)

At 1st level, a green rider must select an animal companion as her nature bond. The creature must be one that she is capable of riding and is suitable as a mount (i.e. at least one size larger than the green rider).

A green rider does not take an armor check penalty on Ride checks while riding her mount. The mount is always considered combat trained.

This ability changes nature bond.

Woodland Gallop (Ex)

Beginning at 2nd level, a green rider may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) while on foot or while riding her mount at her normal speed and without her or her mount taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

This ability replaces woodland stride.

Ancient Aegis (Su)

At 13th level, a green rider gains DR 3/cold iron, increasing to DR 4/cold iron at 16th level and DR 5/cold iron at 19th level.

This ability replaces a thousand faces.

Section 15: Copyright Notice

Call of the Wild, Book 1 – The Druid. © 2017 Publishing; Author: Kalen Tessmann

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