Animal Companions – Effective Druid Level 13

Bear*, Camel

Bear*

N Medium animal
Init +3; Senses low-light vision, scent; Perception +12

DEFENSE

AC 23, touch 13, flat-footed 20 (+3 Dex, +10 natural)
hp 82 (11d8+33)
Fort +10, Ref +10, Will +4; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 40 ft.
Melee bite +15/+10 (1d6+7), 2 claws +15 (1d4+7)

STATISTICS

Str 24, Dex 17, Con 16, Int 2, Wis 12, Cha 6
Base Atk +8; CMB +15; CMD 28 (32 vs. trip)
Feats Endurance, Improved Bull Rush, Power Attack, Run, Skill Focus (Perception, Survival)
Skills Climb +11, Perception +12, Survival +6, Swim +13
SQ tricks (attack [any creature], come, defend, down, guard, heel, perform, seek, stay, track)

An asterisk (*) after an animal companion’s name indicates that only druids can select that type of companion.

Camel

N Large animal
Init +5; Senses low-light vision, scent; Perception +14

DEFENSE

AC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, –1 size)
hp 93 (11d8+44)
Fort +10, Ref +12, Will +3; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 50 ft.
Melee bite +16/+11 (1d4+12)
Ranged spit +12 ranged touch (sickened for 1d4 rounds)

Space 10 ft.; Reach 10 ft.

STATISTICS

Str 26, Dex 20, Con 16, Int 2, Wis 11, Cha 4
Base Atk +8; CMB +17; CMD 32 (36 vs. trip)
Feats Blind-Fight, Endurance, Power Attack, Run, Toughness, Weapon Focus (bite)
Skills Perception +14
SQ tricks (attack [all creatures], come, defend, down, fetch, guard, heel, perform, stay, work)

Section 15: Copyright Notice

Pathfinder Roleplaying Game: NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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