Note: When selecting this archetypes, choose one of the following elements that define which abilities the archetype grants: air, earth, fire, or water.
The heart of this companion beats with primal energy.
Elemental Type (Ex)
An elemental companion gains a subtype that matches its element: air, earth, fire, or water.
Lesser Elemental Manifestation (Ex)
At 2nd level, an elemental companion gains one or more special abilities based on its element. An air companion gains a 20% miss chance against ranged attacks. An earth companion gains DR 1/adamantine, and this damage reduction increases by 1 for every 4 druid levels the master has. A fire companion can see through fire, fog, and smoke without penalty, and it gains Nimble Moves as a bonus feat. A water companion can breathe underwater, gains a swim speed of 20 feet, and gains a +2 dodge bonus to AC against attacks of opportunity; a water companion that already has a swim speed instead increases its swim speed by 10 feet.
Greater Elemental Manifestation (Su)
At 9th level, an elemental companion gains an additional ability based on its element. An air companion gains a fly speed of 20 feet (good maneuverability); an air companion that already has a fly speed instead improves its maneuverability by one category. An earth companion’s natural attacks overcome damage reduction as though they were adamantine, cold iron, and silver weapons.
For a fire companion, choose one natural attack; that attack deals an additional 1d6 points of fire damage for every 5 Hit Dice the companion has. For a water companion, choose one melee natural attack; that attack gains the push (10 feet) special ability.
This replaces multiattack.
Pathfinder Player Companion: Plane-Hopper’s Handbook © 2018, Paizo Inc.; Authors: James Case, John Compton, Leo Glass, Avi Kool, Adrian Ng, Lacy Pellazar, Daniel Reed, Mikhail Rekun, Amber E. Scott, Tork Shaw, and Linda Zayas-Palmer.