Home >Classes >Core Classes >Druid >Animal Companions >Animal Companion Archetypes >

Bully (Companion Archetype)

Bigger than others of its kind, a bully is used to winning fights and displays of dominance for its choice of mates, territory, or other privileges.

Bully Feat: In addition to the standard feats available to animal companions, a bully can select Greater Bull Rush, Greater Overrun, Greater Reposition, Greater Trip, Improved Reposition, and Improved Trip. It can use Power Attack instead of Combat Expertise as a prerequisite to qualify for feats on this list.

This replaces share spells.

Bullying Thrill (Ex)

At 9th level, whenever a bully succeeds at a bull rush, overrun, reposition, or trip combat maneuver check, after fully resolving the combat maneuver, it gains a +2 morale bonus on attack and damage rolls until the end of its next turn.

This replaces Multiattack.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.