Synthetic (Companion Archetype)

Not all animal companions are products of nature.

Some, cultivated and augmented by technological factors, loyally serve their masters with their impressive intellect and resilience just as an organic being would utilize its instinct.

Artificial Bond (Ex)

A synthetic and its master both gain Technologist as a bonus feat.

This ability replaces share spells.

Cyborg Durability (Ex)

Starting at 3rd level, for the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), the synthetic counts as both an animal and a construct. The synthetic gains a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, is not subject to fatigue or exhaustion, and becomes immune to disease and sleep effects.

This ability replaces evasion.

Augmented Intelligence (Ex)

Starting at 9th level, the synthetic’s intelligence score increases to 10. It gains the ability to speak one language that its master knows and treats all Intelligence-based skills as class skills.

This ability replaces multiattack.

Mechanical Perfection (Ex)

At 15th level, a synthetic becomes immune to all mind-affecting effects, bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

This ability replaces improved evasion.

Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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