|Title||The Boundless One, Fist of the People|
|Portfolio||Insurrection, expansion and foresight|
|Typical Worshipers||Rabble rousers, revolutionaries|
|Typical Worshiper Alignment||Lawful Evil|
|Domains||Liberation, Magic, Time, Travel|
|Subdomains||Arcane, Exploration, Future, Revolution|
|Favored Animal(s)||Barn owl|
Rolterra resides within a realm riding the seams of the multiverse. It is said that she was the first deity to manifest after The Calling, the embodiment of revolution. Now free from boundaries, She threads her influence into the dreams of prophets and the nightmares of kings. A quote from Rigid Destinies, Her manifesto, often found in the ashes after the revolt:
“Divine power grants Rolterra glimpses of the future. Her eyes are voids of steaming light tracing time’s complex web. Within each cosmic strand she witnesses a tangle of infinite possibilities. Forever she searches until Her gaze rest upon fibers that support her goals. She speaks to us, her devoted, through visions, detailing events to make such futures reality.”
Rolterra revels in violent upheaveals of government. Unlike gods of chaotic revolution, she seeks replacement of weak, charitable monarchies with mighty, uncompromising dictatorships. These rulers serve as puppets to her will. Rolterra wishes all mortals to unite under her banner before eternity’s end.
Rolterra’s priests are found in many cultures. Civilized nations have her clerics and wizards, while barbaric communities favor the cunning of witches. Clerics rule freshly revolted nations with an iron fist. They establish crusading orders that conquer surrounding lands and release inquisitors to incite further uprisings. Wizards, witches and bards use their magic and leadership to divine, inspire, and enflame. In nations overthrown by Rolterra’s radicals, the church holds supreme authority, commanded by an individual dubbed the Teller of Rolterra. All facets of government are church-controlled; courts and schools operate from temples, armies are led by clerics, and theatres stage state propaganda. Temples of crimson marble tower above city streets and huge tapestries are hung displaying Rolterra’s holy symbol. Among barbarian tribes, temples are built of red clay and roofs of thatched wheat. Witches serve as advisors and oracles, urging unity of surrounding tribes by war and revolt. Wizard followers of Rolterra specialize in divination to arm themselves with knowledge of the future. Witches learn the fortune and tongues hexes. Inquisitors choose the path of preachers, sowing seeds of rebellion amongst their followers. Bards are often demagogues who become the face of resistance, passing copies of Rigid Destinies from hand to eager hand.
Rolterran priests and associates usually possess a fortune-telling deck or some other prophetic tool. These are not tools to see random events, but conduits to access Rolterra’s vision. Rolterrans pray for spells at the crack of dawn, eating fresh bread and local produce to honor the sacrifice of the commoners that inevitably support their efforts. The color red figures prominently in Rolterran observance, and rouge around the eyes is a prominent indicator of one of her faithful.
The following religion traits may be chosen by worshipers of this deity.
Axis of Evil
You are especially adept at forging a malign alliance.
Cards of Destiny
A masterwork fortune-telling deck in your hands spells future success and danger.
Benefit You may perform a reading once a day, taking one minute. Anytime within the next 24 hours, you may apply a +2 insight bonus to one attack roll, skill or ability check, or saving throw, before making the roll.
The Gods of Porphyra © 2012, Purple Duck Games; Authors: Christopher Kaiser, Perry Fehr, Mark Gedak, August Hahn, John Hazen, Sean Holland, Sam Hing, James H. Lewis, Chris Longhurst, Scott Messer, Sean O’Connor, David Nicholas Ross, and Jeremy Whalen