You see the perfection of nature in the spindly limbs and strange forms of all vermin, great and small alike.
Vermin Whisperer (Su): You can use your wild empathy ability on vermin. When you do so, you impart a modicum of implanted intelligence on the vermin, allowing you to interact with vermin as if they were animals. Vermin whisperer functions only on vermin that are mindless or have an Intelligence score of 2 or lower.
Sudden Sting (Su): At 8th level, you can inflict a lingering, painful sting as a swift action that requires a successful melee touch attack. This sting deals 1d4 points of piercing damage plus 1 point for every 2 druid levels you have, and the target must succeed at a Fortitude save (DC = 10 + half your druid level + your Constitution modifier) or become staggered for 1 round. This is a pain effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—ant haul, 2nd—summon swarm, 3rd—vermin shape I, 4th—vermin shape II, 5th—insect plague, 6th—swarm skin, 7th—creeping doom, 8th—verminous transformation, 9th—summon nature’s ally IX (1d3 purple worms only).
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.