Death Domain

You can cause the living to bleed at a touch, and find comfort in the presence of the dead.

Granted Powers

Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Death’s Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

Domain Spells: 1st—cause fear, 2nd—death knell, 3rd—animate dead, 4th—death ward, 5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—wail of the banshee.

Alternate Domain Powers

Source PZO9446H

Necrotic Tending (Sp): You can touch an undead creature or area affected by a haunt as a standard action, restoring 1d8 hit points + 1 for every 2 cleric levels you have. This ability has no effect on other creatures. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This replaces the bleeding touch domain power of the Death domain.

Alternate Domain Spells

Source Blog

3rd-level: Replace animate dead with speak with dead. 6th-level: Replace create undead with antilife shell. 8th-level: Replace create greater undead with symbol of death.


Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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