Ice Domain

The ice domain is often associated with gods of the giant and dwarf pantheons, those who have a northern creature as a holy symbol, and any that include mountains in their concerns. Most communities in frozen terrains have at least one god with the ice domain.

Granted Powers: You can manipulate cold and ice, and are resistant to cold damage.

Ice Bolt (Sp): As a standard action, you can unleash a razor-sharp bolt of ice, targeting any foe within 30 feet as a Ranged attack. This bolt of ice deals 1d4 piercing damage and 1d4 cold damage + 1 point of cold damage for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cold Resistance (Ex): At 6th level, you gain cold resistance 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Domain Spells: 1st-biting wind, 2nd-frostfield, 3rd-serac, 4th-ice mirror, 5th-algid aura, 6th-cone of cold, 7th-avalanche, 8th-greater ice mirror, 9th-glacier.

Section 15: Copyright Notice – The Genius Guide To: Ice Magic

The Genius Guide To: Ice Magic. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens
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