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Pact Magic Unbound: Grimoire of Lost Souls![]() |
Vendor: Radiance House |
Pact Magic Unbound: Grimoire of Lost SoulsLure ancient spirits to bargain for their supernatural power.Immerse yourself in the ancient rituals and legends of pact magic. Grab thick chalk, gather totems, inscribe a geometric sigil, and invoke the name of an inchoate and terrible spirit from the Dark Beyond to aid your quest. Behold! With a final flourish, you surrender to the spirit and a quivering surge of power emanates from deep within. Are you ready? Follow paths once trodden by shivering demons and martyred titans, lost mortals and chastised gods. Within this occult pages, the vestiges of 144 sundered souls lie at your fingertips, yours to command if you dare. You will discover:
You must use Adobe Acrobat 9.0 or later. For use with the world's most popular table-top roleplaying game. |
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Vendor: Radiance House |
Add pact magic to your game!Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation you seal a bargain with the spirit and a quivering surge of power emanates from deep within. Are you ready? Embark on your journey with the spirit of a shivering demon, martyred titan, lost mortal, chastised god, or stranger being still. The vestiges of thirty-two sundered souls lie at your fingertips, yours to command if you dare. You will discover...
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Vendor: Radiance House |
Lure more spirits to bargain for their power!Continue your journey into the rituals, power, and dangers of pactmaking. You can scribe a few seals, but are you ready to bargain with devilish Forash, the Prince of Spirits? Call upon Kaylos, genie Master of Wishes? Or tangle with Jörmungandr, He Who Circles the World? You will surely need their aid to defy inquisitors, battle spirit-touched monstrosities, and shake off pact maladies that warp the soul. Your reward is your sanity and perhaps some scraps of lore, occult spells, and rare magic items made for intrepid binders like you. Inside this 104 page guide, you will discover:
For use in your Pathfinder Roleplaying Game. Requires the use of the Pathfinder Roleplaying Game Core Rulebook, published by Paizo Inc, and Pact Magic Unbound Vol. 1, published by Radiance House. Benefits from other Pathfinder RPG products by Paizo Inc. |
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Vendor: Radiance House |
Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for Pathfinder RPG, by Paizo Inc., includes nearly one hundred pages of crackling goodness:
This book is for use with the Pathfinder Roleplaying Game by Paizo Inc. |
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Vendor: Radiance House |
Lure more spirits to bargain for their power!Continue your journey into the rituals, power, and dangers of pactmaking. You can scribe a few seals, but are you ready to bargain with devilish Forash, the Prince of Spirits? Call upon Kaylos, genie Master of Wishes? Or tangle with Jörmungandr, He Who Circles the World? You will surely need their aid to defy inquisitors, battle spirit-touched monstrosities, and shake off pact maladies that warp the soul. Your reward is your sanity and perhaps some scraps of lore, occult spells, and rare magic items made for intrepid binders like you. Inside this 104 page guide, you will discover:
For use in your Pathfinder Roleplaying Game. Requires the use of the Pathfinder Roleplaying Game Core Rulebook, published by Paizo Inc, and Pact Magic Unbound Vol. 1, published by Radiance House. Benefits from other Pathfinder RPG products by Paizo Inc. PLUS!![]() In addition to the already awesome Pact Magic rules by Radiance House, you get Pacts & Pawns: New Pact Magic Options (a $5.95 value) by d20pfsrd.com Publishing at NO EXTRA CHARGE! In addition to presenting the basic Pact Magic rules necessary to use the new content provided this product introduces three new spirits, three new archetypes, five new organizations, and one new feat designed for use with the base Pact Magic rules created by Radiance House. New Spirits
New Archetypes
Cults and CovensThis chapter adheres to the Prestige Points/Fame rules and describes new secret societies including:
Written by Michael Massey Editing & Layout by John Reyst |