Granted Power: You understand that time is circular and existence is eternal.

Compress Time (Ex)

Starting at 1st level, you can perform a move action as a free action. You cannot use this ability more than once per round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Accelerate Time (Sp)

Starting at 6th level, you can use haste at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level.

These rounds do not need to be consecutive.

Domain Spells: 1stexpeditious retreat; 2ndgentle repose; 3rdhaste; 4thsending; 5thpermanency; 6thwind walk; 7thlimited wish; 8th—temporal status; 9thtime stop.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss

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