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Creation

Masters of the arts and crafts, clerics of crafting deities focus on making things. Their divine patrons are varied, but all share the need to make, to build, and to repair. While the smith-god at her forge is the most common example, there are gods whose purview includes all the crafts, such as leather working, pottery, or weaving. For those outside of a craft, the secrets of production can seem like magic, and many guilds couch their most valuable lore in mystical terms. To the forge priest, this is as it should be, for every hammer blow, every sliding loom scuttle, every rotation of the potter’s wheel is a prayer, a sacrifice, and a dedication.

Granted Powers: You have a knack for creating objects from scratch. You gain a +2 competence bonus to Craft checks and Profession checks for professions skills related to construction or creation. You gain Profession for any creation-related profession as a class skill.

Creator’s Touch (Sp)

With your touch, you imbue an object with +50% hit points. Alternately, if an object has the broken condition, you can remove that condition with a touch. Objects that receive additional hit points from your touch cannot receive more additional hit points as long as the first ones bestowed still remain. An object that has already received additional from your touch can receive the benefits of removing the broken condition with another touch. Additional hit points to an object from this spell remain for 1 hour per cleric level you possess or until removed through damage. The removal of the broken condition from an object does not wear off, though the object can obtain the broken condition again through additional damage. You can use this ability a number of times per day equal to 3 + your wisdom modifier.

Material Transformation (Su)

At 6th level as a swift action you can give any weapon or armor you touch the properties of being made from a special material such as adamantine, cold iron, darkwood, dragonhide, mithral, or silver. The transformation lasts for a number of rounds per day equal to 1/2 your cleric level and can be ended by you with a thought as a free action. You can use this ability as many times per day on as many weapons and armor as you like as long as the total time of these transformations does not exceed your maximum allotted rounds per day. When this maximum is reached, all objects previously transformed by you revert to their original material if they have not already done so.

Domain Spells: 1stbless water or curse water; 2ndmake whole; 3rdcreate food and water; 4thminor creation; 5thfabricate; 6thmajor creation; 7thpermanency; 8thgreater polymorph; 9thpolymorph any object.

Section 15: Copyright Notice

The Lost Lands World Setting: Pathfinder Rules Addendum, ©2020, Frog God Games.