Domains, Subdomains & Gods


Can druids, inquisitors, and other classes with access to domains take subdomains?

Yes, as long as they follow the rules for subdomains. A character who does not worship a deity (such as some druids and paladins) may select any one subdomain appropriate to a domain available to his or her class.



A cleric’s deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.

Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.

In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action.


Subdomains—more specific focuses for clerical worship and power that allow players greater flexibility in customizing their characters. Every domain has a number of subdomains listed indented undernearth it. Each subdomain replaces a granted power and a number of spells in the domain’s granted spell list.

A cleric who chooses a subdomain must have access to both the domain and its subdomain from her deity. If a cleric selects a subdomain, she cannot select its Associated Domain as her other domain choice (in effect, the subdomain replaces its Associated Domain). Subdomains are treated as equivalent to their Associated Domain for any effect or prerequisite based on domains. If a subdomain has two (or more) Associated Domains, the cleric can only select the subdomain for one of her domains. Subdomains can be selected by druids (except the metal subdomain) and inquisitors (if their deity allows it).

If a domain or subdomain ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s cleric level + her Wisdom modifier.

Domains (Paizo)


Domains (3rd Party Publishers)

Table 4–3: The Eldest
Title AL Areas of Concern Domains Subdomains Favored Weapon
The Traitor CN Betrayal, exiles, shadows Chaos, Darkness, Nobility, Travel Exploration, Loss, Martyr, Night Rapier
The Feasting Flower NE Carnivorous plants, intrigue, seduction Charm, Earth, Evil, Plant Caves, Decay, Growth, Lust Sickle
The Twins LN Endings, statues, twins Community, Earth, Law, Strength Family, Home, Metal, Resolve Dire flail
The Laughing Lie CN Laughter, mischief, transformation Chaos, Charm, Madness, Trickery Deception, Love, Lust, Thievery Dagger
The Melancholy Lord N Forgotten things, sadness, solitude Knowledge, Madness, Nobility, Repose Ancestors, Insanity, Martyr, Memory Quarterstaff
The Three LN Complexity, fate, triplets Knowledge, Law, Luck, Rune Curse, Fate, Thought, Wards Scythe
The Hooded N Seasons, secrets, wanderers Knowledge, Magic, Travel, Weather Exploration, Thought, Trade Gauntlet
The Water Lord CE Linnorms, oceans, spirals Chaos, Evil, Scalykind, Water Ancestors, Dragon, Oceans, Venom Whip
The Many N Entropy, reincarnation, time Death, Destruction, Madness, Magic Arcane, Catastrophe, Divine, Insanity Light mace
Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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