Cultist of Charun

A cultist of Charun takes the god’s authority over death very seriously. She works in secret to bring finality to those who have not accepted their rewards as decreed by Charun.

A cultist of Charun has the following class features.


Alignment: A cultist of Charun must be non-good.

Class Skills: A cultist of Charun gains Stealth as a class skill in exchange for Diplomacy.

Channel Energy (Su)

A cultist of Charun can channel both positive and negative energy but may only do so to inflict harm on opponents. This modifies the channel energy ability.

Death Magic

A cultist of Charun must select the Death domain or either the Murder or Undead subdomain as her sole domain. This modifies the domain ability.

Deathwatch (Sp)

At will, a cultist of Charun can use deathwatch as a spell-like ability. As a move action, she can concentrate on an individual within 60 ft. and determine its status per the spell. This ability replaces spontaneous casting.

Sneak Attack (Ex)

At 2nd level, the cultist of Charun learns techniques to bring her targets closer to death. She gains the ability to perform a 1d6 sneak attack per the rogue ability. Her sneak attack deals 2d6 damage at 3rd level, and an additional d6 damage every four levels (maximum 6d6 at 19th level). This ability replaces the 2nd- and 3rd-level domain spell slots.

Death Attack (Ex)

At 7th level, a cultist of Charun can study her victim for 3 rounds and make a sneak attack against that victim. If it successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (cultist of Charun’s choice). This ability works like an assassin’s death attack, with the exception that the cultist uses her Wisdom modifier when setting the Fortitude save DC. This ability replaces the 4th?level domain spell slot.

Circles of Death (Sp)

At 15th level, the cultist of Charun learns to bring Charun’s gift to all creatures living and undead. Once per day, the cultist can use either circle of death or undeath to death as spell-like abilities, killing 20d4 HD worth of creatures. The spell?like ability is modified so that it slays creatures with HD equal to or less than the cultist’s class level minus 4.

This replaces the 8th-level domain spell slot.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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