Travellers are nomadic performers and notorious swindlers. They have no land or homes other than their colorful wagons and tents, and are often scorned by civilized communities. Travellers are only loyal to their own and have no qualms with corrupting, deceiving, or humiliating “townies“. Travellers have their own culture, morals, traditions, and secret language that insulates and isolates them from the rest of the world. Traveller camps are deeply immersed in performance, but especially music, storytelling, and dancing. It is through street performance that travellers earn most of their coin.

Additionally, travellers often ply the trades of tinker, tattooist, smuggler, poacher, pamphleteer, anarchist, juggler, counterfeiter, carpet bagger, coquette, pickpocket, card sharp, curse breaker, and herbalist. Travellers lack some of the formal education of the classic bard and instead are adept in thievery. Even though travellers are generally held in contempt, some of the largest and most successful traveling circuses and sideshows are owned and staffed by travellers.

Class Skills: A traveller’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), and Survival (Wis).

Weapon Proficiency

A traveller is proficient with all simple weapons, plus the bladed scarf, kukri, rapier, sap, star knife, war razor, and whip. A traveller is not proficient with shields.

These replace the bard’s normal weapon and shield proficiencies.

Tarot Reading (Su)

By spending 10 minutes performing a tarot reading, a traveller may affect her allies as if she had performed inspire courage as a bard of her traveller level. The reading’s effects last for 10 minutes. The traveller must spend 4 rounds of bardic performance for each creature to be affected. At 3rd level, the traveller may instead affect her allies as if she had performed inspire competence as a bard of her traveller level. At 7th level, performing a tarot reading requires 5 minutes instead of 10. At 9th level, the traveller may instead affect her allies as if she had performed inspire greatness as a bard of her traveller level. At 13th level, performing a tarot reading requires 1 minute instead of 5. Lastly, at 15th level, the traveller may instead affect her allies as if she had performed inspire heroics as a bard of her traveller level.

This ability replaces inspire courage, inspire competence, inspire greatness, and inspire heroics.

Gladhanding (Ex)

A traveller earns double the normal amount of money from Perform checks. As a standard action, she may use a Bluff check in place of a Diplomacy check to improve a creature’s attitude for 1 minute, after which its attitude becomes one step worse than originally. This ability replaces countersong.

Streetwise Magpie (Ex)

Don’t let a traveller’s colorful dress and lack of etiquette fool you. Travellers can easily blend into any crowd with a simple change of clothes, a change of language, and a change of manners. All travellers gain Traveller as a bonus language. In addition, a traveller gains a bonus equal to half her level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1).

This ability replaces bardic knowledge.

Gypsy Prank (Ex)

There is no such thing as a “fair fight” with a traveller as they will employ any stratagem to win a conflict, inflicting low blows and sucker punches with verve and joy. Starting at 2nd level, a traveller selects either Perform (act), Perform (comedy), or Perform (dance). She may use her bonus in the chosen Perform skill in place of her combat maneuver bonus when performing a disarm, dirty trick, or steal combat maneuver. When substituting in this way, the traveller uses her total Perform skill bonus, including class skill bonus, in place of her combat maneuver bonus. If the traveller gains bonuses on combat maneuver checks from any feats, spells, magic items, or similar effects, they are added to the Perform bonus when using the appropriate combat maneuver.

This ability replaces versatile performance.

Gypsy Intuition (Su)

At 2nd level, once per day as an immediate action, a traveller may receive a glimpse of the immediate future and predict the results of a specific action as if she had cast an augury spell. The caster level of this spell is equal to the traveller’s bard class level.

This ability replaces well-versed.

Quick Change (Ex)

At 5th level, a traveller can don a disguise as a standard action by taking a –5 penalty on her check. She can take 10 on Bluff and Disguise checks and use Bluff to create a diversion to hide as a swift action. She can take 20 on a Bluff or Disguise check once per day, plus one time per six levels beyond 5th.

This ability replaces lore master.

Section 15: Copyright Notice

Pure Steam Campaign Setting. Copyright 2012 ICOSA Entertainment, LLC; Author(s): Brennan Ashby.

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