Delirium warriors derive their strength not from rage but from madness. They cope with the mental strain of being confronted with terrible truths by channeling their fear and stress into intense feats of physical might.
The delirium warrior’s default dread stage is –1 rather than 0, and she has a minor insanity of the GM’s choice. Dread stage –1 has no effect but means she must gain more stages of dread before suffering any detrimental effects.
If her insanity is removed, she loses all the features of this archetype until she gains a new insanity that is at least minor.
Delirious Frenzy (Ex)
The delirium warrior’s enhanced might is born of sublimated dread, not anger.
She can use Knowledge skills and Profession (Yog-Sothothery philosopher) while in a delirious frenzy, but her use is limited only to identifying the abilities of creatures. She is staggered instead of fatigued when the delirious frenzy ends and can’t enter a delirious frenzy while staggered. (Tireless rage eliminates this staggered condition.)
This ability otherwise functions as and alters rage.
Violent Intuition (Ex)
At 2nd level, a delirium warrior can think in ways others can’t to gain valuable insights into unnatural creatures. While in a delirious frenzy, a delirium warrior adds half her barbarian level as an insight bonus to any Knowledge and Profession (Yog-Sothothery philosopher) skill check to identify the abilities of an aberration, outsider, or undead.
This ability replaces the rage power gained at 2nd level.
Fevered Insight (Ex)
At 3rd level, a delirium warrior gains a +1 insight bonus on Perception and Sense Motive checks against aberrations, outsiders, undead, and magic traps, as well as on Reflex saves against these dangers. At 6th level and every three levels thereafter, the bonus improves by 1.
This ability replaces trap sense.
Sense the Unearthly (Su)
At 7th level, a delirium warrior automatically becomes aware that something unnatural is nearby whenever she is within 60 feet of an aberration, outsider, undead, or open dimensional gate. At 10th level, she can discern its direction and recognize it as if she had the scent ability. At 13th level, she can locate such creatures as if with blindsense. At 16th level, she can locate them as if with blindsight. At 19th level, she can predict their actions as if with the spell foresight.
This ability replaces damage reduction.
Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.