Monstrous Aspects (Su)

Prerequisites: Ability to bind spirits.

Benefit: You warp your body, granting you a monstrous aspect as if you were an occultist with the unbound archetype. You cannot gain both a constellation aspect and a monstrous aspect from a single spirit. To gain a monstrous aspect, you perform a spirit’s ceremony and attempt a binding check against its binding DC +5. After completing the ritual, you roll d% and consult Table: Monstrous Aspects. You gain the aspect indicated in the table. The saving throw DC of any ability gained this way equals 10 + ½ your rogue level + your Charisma modifier. Alternatively, if you have levels in a class with the bind spirits class feature, then use the saving throw DC of your granted abilities. All monstrous aspects significantly alter your physical appearance, though the player decides exactly how the aspect manifests. The changes are real for the pact’s duration. Spells such as true seeing reveal the real you and spells like true form do not suppress the aspects.


Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi

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